Get Wild! Using Gaming Elements to Create Immersive, On-Demand Faculty Development

Concurrent Session 10

Brief Abstract

Since 2020, the need for engaging, flexible learning opportunities has escalated. Learn how to use game elements and strategies to build immersive, on-demand learning experiences that are as entertaining as they are effective!

Extended Abstract

The way we live and work has changed dramatically since 2020. We have reevaluated priorities and found ways to be more efficient in our everyday lives.  Even as we have slowed down in our fast-paced world, there is an expectation that services should be available to us anytime, anywhere, on-demand, and customized to our needs and preferences. These shifts in society have resulted in an even greater need to meet learners where they are and to create experiences that stand out among competing priorities. This is true for both faculty and students.  

We created Assessment Safari, an on-demand workshop for our faculty. The purpose of our project was two-fold: First and foremost, we were charged with creating professional development that would encourage faculty to take advantage of alternative and authentic assessments.  However, our underlying principle was to take this relatively dry topic and turn it into something engaging, immersive, exploratory, and fun!  

By the end of this presentation, participants will be able to:  

·       Use gamification strategies to create engaging learning experiences  

·       Recognize strategies to diversify assessments  

·       Utilize best practices for creative team collaboration  

This presentation will discuss our inspiration and process for developing Assessment Safari, an overview of the finished product, and lessons learned along the way.  We’ll talk about our team-driven approach, the strategies we used to keep learners engaged, and how these strategies can be applied to a variety of teaching and learning scenarios. Attendees will actively participate through group discussions and games. We’ll share results of the project, feedback from faculty, and tips that others can use to replicate this type of project.